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Continuing means resuming program execution until your program
completes normally. In contrast, stepping means executing just
one more “step” of your program, where “step” may mean either one
line of source code, or one machine instruction (depending on what
particular command you use). Either when continuing or when stepping,
your program may stop even sooner, due to a breakpoint or a signal. (If
it stops due to a signal, you may want to use handle
, or use
`signal 0' to resume execution. See Signals.)
continue
[ignore-count]c
[ignore-count]fg
[ignore-count]ignore
(see Break Conditions).
The argument ignore-count is meaningful only when your program
stopped due to a breakpoint. At other times, the argument to
continue
is ignored.
The synonyms c
and fg
(for foreground, as the
debugged program is deemed to be the foreground program) are provided
purely for convenience, and have exactly the same behavior as
continue
.
To resume execution at a different place, you can use return
(see Returning from a Function) to go back to the
calling function; or jump
(see Continuing at a Different Address) to go to an arbitrary location in your program.
A typical technique for using stepping is to set a breakpoint (see Breakpoints; Watchpoints; and Catchpoints) at the beginning of the function or the section of your program where a problem is believed to lie, run your program until it stops at that breakpoint, and then step through the suspect area, examining the variables that are interesting, until you see the problem happen.
step
s
.
Warning: If you use thestep
command while control is within a function that was compiled without debugging information, execution proceeds until control reaches a function that does have debugging information. Likewise, it will not step into a function which is compiled without debugging information. To step through functions without debugging information, use thestepi
command, described below.
The step
command only stops at the first instruction of a source
line. This prevents the multiple stops that could otherwise occur in
switch
statements, for
loops, etc. step
continues
to stop if a function that has debugging information is called within
the line. In other words, step
steps inside any functions
called within the line.
Also, the step
command only enters a function if there is line
number information for the function. Otherwise it acts like the
next
command. This avoids problems when using cc -gl
on MIPS machines. Previously, step
entered subroutines if there
was any debugging information about the routine.
step
countstep
, but do so count times. If a
breakpoint is reached, or a signal not related to stepping occurs before
count steps, stepping stops right away.
next
[count]step
, but function calls that appear within
the line of code are executed without stopping. Execution stops when
control reaches a different line of code at the original stack level
that was executing when you gave the next
command. This command
is abbreviated n
.
An argument count is a repeat count, as for step
.
The next
command only stops at the first instruction of a
source line. This prevents multiple stops that could otherwise occur in
switch
statements, for
loops, etc.
set step-mode
set step-mode on
set step-mode on
command causes the step
command to
stop at the first instruction of a function which contains no debug line
information rather than stepping over it.
This is useful in cases where you may be interested in inspecting the
machine instructions of a function which has no symbolic info and do not
want gdb to automatically skip over this function.
set step-mode off
step
command to step over any functions which contains no
debug information. This is the default.
show step-mode
finish
fin
.
Contrast this with the return
command (see Returning from a Function).
until
u
next
command, except that when until
encounters a jump, it
automatically continues execution until the program counter is greater
than the address of the jump.
This means that when you reach the end of a loop after single stepping
though it, until
makes your program continue execution until it
exits the loop. In contrast, a next
command at the end of a loop
simply steps back to the beginning of the loop, which forces you to step
through the next iteration.
until
always stops your program if it attempts to exit the current
stack frame.
until
may produce somewhat counterintuitive results if the order
of machine code does not match the order of the source lines. For
example, in the following excerpt from a debugging session, the f
(frame
) command shows that execution is stopped at line
206
; yet when we use until
, we get to line 195
:
(gdb) f #0 main (argc=4, argv=0xf7fffae8) at m4.c:206 206 expand_input(); (gdb) until 195 for ( ; argc > 0; NEXTARG) {
This happened because, for execution efficiency, the compiler had
generated code for the loop closure test at the end, rather than the
start, of the loop—even though the test in a C for
-loop is
written before the body of the loop. The until
command appeared
to step back to the beginning of the loop when it advanced to this
expression; however, it has not really gone to an earlier
statement—not in terms of the actual machine code.
until
with no argument works by means of single
instruction stepping, and hence is slower than until
with an
argument.
until
locationu
locationuntil
without an argument. The specified
location is actually reached only if it is in the current frame. This
implies that until
can be used to skip over recursive function
invocations. For instance in the code below, if the current location is
line 96
, issuing until 99
will execute the program up to
line 99
in the same invocation of factorial, i.e., after the inner
invocations have returned.
94 int factorial (int value) 95 { 96 if (value > 1) { 97 value *= factorial (value - 1); 98 } 99 return (value); 100 }
advance
locationuntil
, but advance
will
not skip over recursive function calls, and the target location doesn't
have to be in the same frame as the current one.
stepi
stepi
argsi
It is often useful to do `display/i $pc' when stepping by machine instructions. This makes gdb automatically display the next instruction to be executed, each time your program stops. See Automatic Display.
An argument is a repeat count, as in step
.
nexti
nexti
argni
An argument is a repeat count, as in next
.