On the Use of Immersive Technology in HEP
Paper: 419
Session:  A (talk)
Speaker:  Lebrun, Paul, Fermilab, Batavia 
Keywords:  CAD/CAM, development environments, graphics, virtual reality
 
         On the Use of Immersive Technology in HEP
 
 
 
      P. Lebrun, A. Boehnlein, M. Edel, J. Kallenbach
 
    Fermi National Accelerator Lab
 
 
 
 Abstract
 
 
 
 Many scientific disciplines, including HEP, are making use 
 
 of Virtual Reality (VR) to enhance interest and 
 
 understanding of the subject.  Immersive technology can help 
 
 visualize - and therefore understand - intricate detector
 
 design, and possibly Physics Analysis.
 
 
 
 During the past year, the Physics Analysis Tools department 
 
 investigated, purchased, and began implementation of a 
 
 basic desktop VR system.  We describe our selection process 
 
 and preliminary implementation using a tabletop BOOM device 
 
 connected to an SGI ONYX Reality Engine.  We also describe 
 
 our first experiences visualizing Physics objects using 
 
 existing software language Open Inventor/Virtual Reality 
 
 Modelling Language (VRML).  We discuss specialized
 
 applications under development.